because we needed another one, by popular demand!
This repository has been archived on 2026-11-07. You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
  • C++ 64.1%
  • cpp 25.4%
  • POV-Ray SDL 4.4%
  • Kotlin 3.8%
  • CMake 0.9%
  • Other 1.3%
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Doughston e880093442 Ignore unknown send flags again instead of failing the send
The socket rewrite refused every send flag except MSG_DONTWAIT with EINVAL.
The old path ignored them, so a game passing one now fails sends that
always worked.
2026-10-18 21:57:13 +02:00
.ci [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
.forgejo/workflows [ci] Only update translations once a week (#4256) 2026-08-08 05:46:52 +02:00
.github sure 2026-10-18 04:28:42 -04:00
.patch [cmake] Use a debloated boost distribution (#4198) 2026-09-15 07:22:23 +02:00
.reuse [qt] nuke game compat list (again) (#4201) 2026-07-12 09:32:11 +02:00
.tx [cmake] feat: FFmpeg CI, allow 16kb android builds, update translations for transifex (#2543) 2025-09-23 19:38:11 +02:00
CMakeModules workflows yeah 2026-10-17 21:39:00 -04:00
dist [dist, android] Update translations from Transifex for Oct 12 (#4527) 2026-10-12 19:23:00 +02:00
docs workflows yeah 2026-10-17 21:39:00 -04:00
externals [loader] add ZBIC (zstd variant) NSO decompression support for Switch 22.0+ (#4482) 2026-09-27 12:48:45 +02:00
hooks [tools] refactor, use #!/bin/sh, update license files (#3998) 2026-05-22 21:15:31 +02:00
LICENSES general: fix trailing whitespace 2024-01-08 09:34:32 -05:00
src Ignore unknown send flags again instead of failing the send 2026-10-18 21:57:13 +02:00
tools sure 2026-10-18 04:28:42 -04:00
.codespellrc core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
.git-blame-ignore-revs Skip git blame 2023-11-04 18:26:49 +00:00
.gitattributes chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
.gitignore [android] Replace Oboe audio with SDL3 audio (#4338) 2026-09-02 00:29:58 +02:00
.shellcheckrc [tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666) 2025-10-05 03:04:53 +02:00
AGENTS.md [docs] revise AI policy (#4522) 2026-10-13 23:54:51 +02:00
CMakeLists.txt Eden + grid0+ = yay!! 2026-10-17 18:31:17 -04:00
CMakePresets.json Eden + grid0+ = yay!! 2026-10-17 18:31:17 -04:00
CONTRIBUTING.md Update CONTRIBUTING.md 2026-10-17 21:42:14 -04:00
cpmfile.json [ffmpeg]Gamescope / Gamemode NVDEC Emulation - GPU Decoding Patches (#4501) 2026-10-01 03:34:57 +02:00
Doxyfile chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
LICENSE.txt chore: make yuzu REUSE compliant 2022-07-27 12:53:49 +02:00
README.md Eden + grid0+ = yay!! 2026-10-17 18:31:17 -04:00
shell.nix Revert "[audio] Replace libopus with FFmpeg (#4169)" (#4419) 2026-09-14 14:34:24 +02:00

GRID0-Eden

because we needed a third switch emu for the people!

This is basically just eden but modified to have the GRID0+ patches, plus networking and friend management. GRID0+ is our replacement online service for Splatoon 3, and this brings it to another emulator! you can grab a build from the releases tab, or build it yourself.

why a third emu?

for some people citron-neo doesnt work all that great, and I (lizzy speaking hi) have been playing around with making more eden based citrosis builds. this isnt that, but it is more functional and optimized than citron-neo!

still, the pick is up to you, as all 3 work well. this is here by popular demand, and having another option is nice. use whichever one works best on your setup!

getting online

open GRID0+ → Account and server… and enter your GRID0+ account on the Network page. pick your active network adapter and turn off Enable Airplane Mode so the game can connect.

eden will check for GRID0+ patch updates and ask before installing them. the friends menu is under GRID0+ too, so you can manage friends and see who's around from there.

credits and licensing

big thanks to the Eden developers, the original yuzu contributors, and our work on GRID0-citron. this fork builds upon that, and the original credits and license notices stay with it.

GRID0-Eden is licensed under GPLv3 or later, just like Eden. see LICENSE.txt for the full license. the GRID0-citron code keeps its GPLv2-or-later notices, and third-party components keep their own licenses, included in LICENSES and their source files.